Skip to Main Content
Need Support? Let’s guide you to the right answer or agent.
ADD A NEW IDEA

All ideas

Showing 44 of 44

Linked Files in Revit Connector

I'd like to advocate for an option to include linked Revit file support as an option in the Autodesk Revit iTwin Connector. With this option, the iTwin ingest workflow could be a single operation. Revit files rarely operate in the absence of other...
Brett Young over 2 years ago in Synchronization 0 Future consideration

Itwin Exporter for Datasmith

The exporter is not taking the timeline sequence from Navisworks 2024. I want the sequence for Construction Animation in order to input into Unreal Engine.
Dominic Truter 8 months ago in Game Engines 0 Will not implement

gbXML Connector

The Green Building XML schema, or "gbXML", is a popular interchangeable format in the buildings industry for LCA use cases. gbXML integrates with many building analysis software (as listed in the link below). These additional integration will allo...
Kaustubh Page about 2 years ago in Synchronization 0 Future consideration

Exporting Schema/Parameters

Exporting all included parameters in each model in csv or excel file
Jerald Galang 9 months ago in Export 1 Will not implement

We hope that Bentley can support RPC content in iTwin.

No description provided
欢丽 朱 9 months ago in iModel Management 0 Needs review

Integration with Twinmotion and phasing data

Could there be a “Twinmotion” export mode. In this mode, the animation data would be ignored (only because Twinmotion does not yet ingest Datasmith animation data). Since Synchro Pro puts different materials on objects over time, perhaps the way a...
Guest over 2 years ago in Game Engines 0 Future consideration

Unreal: Add milestones as a marked frame in the sequencer animation.

To have a reference of the animation with the synchro schedule, in a simple way. Because it is easy to reference marked frames some blueprints.
Thiery Peleias over 1 year ago in Game Engines 0 Future consideration

Appearance profile color and animation in non-combined scenes

Some projects require modification of individual meshes so need to use the advanced export. It would be good to reflect the appearance profiles as these can represent specific work activities.
Guest over 2 years ago in Game Engines 0 Future consideration

Add the possibility to delete previous versions.

Save space on the hub.
Guest over 1 year ago in File Storage 0 Future consideration

Indicate Loading before Export

Currently, there are tooltips on the coordinates indicating when a model is loading, but it would have been nice it there was a separate tooltip always on display next to the Export button telling the user, whether the model is currently loading i...
Guest about 2 years ago in Export 0 Future consideration