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Improve UV maps of combined mesh

I found several problems with the UV of the exported model using the "combine mesh". Making it impossible to use custom materials.
about 2 years ago in Game Engines 0 Future consideration

Add the possibility to delete previous versions.

Save space on the hub.
over 2 years ago in File Storage 0 Future consideration

gbXML Connector

The Green Building XML schema, or "gbXML", is a popular interchangeable format in the buildings industry for LCA use cases. gbXML integrates with many building analysis software (as listed in the link below). These additional integration will allo...
almost 3 years ago in Synchronization 0 Future consideration

Indicate Loading before Export

Currently, there are tooltips on the coordinates indicating when a model is loading, but it would have been nice it there was a separate tooltip always on display next to the Export button telling the user, whether the model is currently loading i...
almost 3 years ago in Export 1 Already exists

Integration with Twinmotion and phasing data

Could there be a “Twinmotion” export mode. In this mode, the animation data would be ignored (only because Twinmotion does not yet ingest Datasmith animation data). Since Synchro Pro puts different materials on objects over time, perhaps the way a...
about 3 years ago in Game Engines 0 Future consideration

Appearance profile color and animation in non-combined scenes

Some projects require modification of individual meshes so need to use the advanced export. It would be good to reflect the appearance profiles as these can represent specific work activities.
about 3 years ago in Game Engines 0 Future consideration

Itwin Connection to Share sites

Need the ability to make a connection to share site for itwin model
about 1 year ago in iModel Management 2 Already exists

Unreal: Add milestones as a marked frame in the sequencer animation.

To have a reference of the animation with the synchro schedule, in a simple way. Because it is easy to reference marked frames some blueprints.
about 2 years ago in Game Engines 0 Future consideration

Unreal 5.3

Will Itwin / Datasmith plugin be updated? I read on another forum you have stopped development. Thanks
about 1 year ago in Game Engines 1 Will not implement

Itwin Exporter for Datasmith

The exporter is not taking the timeline sequence from Navisworks 2024. I want the sequence for Construction Animation in order to input into Unreal Engine.
about 1 year ago in Game Engines 0 Will not implement