Skip to Main Content
Need Support? Let’s guide you to the right answer or agent.
ADD A NEW IDEA

All ideas

Showing 55 of 55

Read the Section position 、 view depth and Section box of the cut

In modeling software,A model has been cut many times,It is hoped that the published model can read the Section position 、 view depth and Section box of each cut; Realize the effect of isolating and displaying the internal components of the current...
about 2 years ago in iModel Management 1 Already exists

Actor properties shown in Chinese

For now the datasmith files exported by itwin can only show English language user defined properties in UE. I hope itwin could support more language including Chinese.
about 2 years ago in Game Engines 1 Will not implement

Space Mouse 3Dconnexion support

with a SpaceMouse it's easy to navigate through the Model without switching between different Mouse Actions. So, you can start measuring on one side of a wall rotate the model to the other side and continue measure. Also, you can walk/fly through ...
about 2 years ago in Visualization 1 Already exists

Improve UV maps of combined mesh

I found several problems with the UV of the exported model using the "combine mesh". Making it impossible to use custom materials.
about 2 years ago in Game Engines 0 Future consideration

Online Boolean operation

In actual modeling, such as walls, beams, plates, columns, etc., they often cross. When carrying out work such as quantity calculation, it is necessary to calculate the cross part.
over 2 years ago in iModel Management 1 Already exists

Create space box online

In the actual application of a project, it is necessary to identify a spatial range and its components, which are used as a new object for management and business process connection.The creation of space range is generally done by drawing geometry...
over 2 years ago in iModel Management 1 Already exists

Unreal: Add milestones as a marked frame in the sequencer animation.

To have a reference of the animation with the synchro schedule, in a simple way. Because it is easy to reference marked frames some blueprints.
over 2 years ago in Game Engines 0 Future consideration

Being able to do clash detection like in OpenBuildings Designer.

To make it easier for those who don't want to do programming.
over 2 years ago in Clash Detection 1 Will not implement

Add the possibility to delete previous versions.

Save space on the hub.
over 2 years ago in File Storage 0 Future consideration

Add "Clear Cache" to the iTwin Synchronizer

The iTwin Synchronizer bloats up hard drives by storing cache files. This isn't apparent to users. The idea is to add a "Clear Cache" button to settings. This will not only allow a user to free up a potentially large chunk of hard drive space but ...
over 2 years ago in Synchronization 0 Future consideration