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Game Engines

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Unreal 5.3

Will Itwin / Datasmith plugin be updated? I read on another forum you have stopped development. Thanks
David McLaughlin 8 months ago in Game Engines 1 Will not implement

Itwin Exporter for Datasmith

The exporter is not taking the timeline sequence from Navisworks 2024. I want the sequence for Construction Animation in order to input into Unreal Engine.
Dominic Truter 9 months ago in Game Engines 0 Will not implement

Actor properties shown in Chinese

For now the datasmith files exported by itwin can only show English language user defined properties in UE. I hope itwin could support more language including Chinese.
Guest over 1 year ago in Game Engines 1 Will not implement

Improve UV maps of combined mesh

I found several problems with the UV of the exported model using the "combine mesh". Making it impossible to use custom materials.
Thiery Peleias over 1 year ago in Game Engines 0 Future consideration

Unreal: Add milestones as a marked frame in the sequencer animation.

To have a reference of the animation with the synchro schedule, in a simple way. Because it is easy to reference marked frames some blueprints.
Thiery Peleias over 1 year ago in Game Engines 0 Future consideration

Integration with Twinmotion and phasing data

Could there be a “Twinmotion” export mode. In this mode, the animation data would be ignored (only because Twinmotion does not yet ingest Datasmith animation data). Since Synchro Pro puts different materials on objects over time, perhaps the way a...
Guest over 2 years ago in Game Engines 0 Future consideration

Appearance profile color and animation in non-combined scenes

Some projects require modification of individual meshes so need to use the advanced export. It would be good to reflect the appearance profiles as these can represent specific work activities.
Guest over 2 years ago in Game Engines 0 Future consideration